Mission Must Be Done
使命必达
city-wide alternate reality game,
logistics & surveillance, collective resistance
(Hangzhou, China
2022)
Mission Must Be Done is an alternate reality game in which strangers become couriers for a fictional high tech logistics company and carry its system through the streets of Hangzhou.
New recruits reported to a courier training center on Singles' Day, registered in a web app, and collected round silver parcels from dispatch machines. The parcel could never leave the courier's body, touch the ground, or be opened.
Players carried parcels between more than ten art spaces, confirmed deliveries by code, accumulated scores on a leaderboard, and received random missions along the way. Assignment, tracking, scoring, and control moved out of the platform and onto the body.
The game took place during China's 2022 pandemic restrictions. By the end, couriers began pushing against the system directing them and gathered secretly in an underground dance hall.
A delivery system begins as a set of instructions. Then people have to decide how long they are willing to obey it.
A project of _ao_ao_ing ensemble & Xie Yi.
Iterations
City Run 2022, China Academy of Art, Hangzhou
Collaborators
Tongchang Tproject (organizer and codeveloper); Xie Yi (game designer)
Support
Coordination: Chen Tianqi.